
Game My Fan and Primary Wave Music have launched a new way for artists to reach fans. They turn albums into artist‑personalised mobile games. This approach creates fresh revenue and deeper fan engagement. The debut release, Can’t Get Enough: A Tribute to Bad Company, ties into the band’s Rock & Roll Hall of Fame recognition and features several guest artists.
How the Platform Works
The platform uses Reactional Music technology to sync gameplay with each track in real time. As a result, gameplay adapts to tune, tempo, and timing. Moreover, fans unlock songs, join Hall of Fame communities, and access exclusive merch and tickets. Additionally, players can use their track knowledge to boost scores and enjoy richer experiences.
For artists, the model offers clear financial benefits. Game My Fan shares revenue equally with artists and pays from the first sale. Furthermore, artists keep control over release dates, pricing, and marketing. Kelly Sumner, Game My Fan CEO, says the platform creates a DLC market artists can manage directly. In short, artists can update games, add playlists, and release new content on fans’ devices.
Rights Protection and Monetization
The platform also protects rights while adding value. Specifically, the platform locks purchased music to the game, which prevents playback outside the app. Consequently, rights‑holders retain control and can monetise catalogues more securely. Customisation typically finishes within weeks, and the monetisation model builds on proven digital strategies.
Primary Wave’s chief content officer Natalia Nastaskin highlights creative opportunities. She notes that album‑as‑game opens doors for promotions and new fan experiences. For example, tribute releases and exclusive DLC can drive sales and engagement. Moreover, the platform scales for global artists and works with existing distribution infrastructure.
In conclusion, Game My Fan and Primary Wave present a practical alternative to streaming. The album‑as‑game model blends gameplay, exclusivity, and artist control. Therefore, artists seeking new revenue and closer fan relationships should consider this route. Finally, fans gain interactive ways to collect, play, and celebrate the music they love.
